The game also has some side quests you can do for money/items, and some challenges, such as racing. The game has some customization, quite a few different weapon/sub-weapon types, and also basic crafting. You will have to mow down tons of enemies, find your way out of multiple enemy bases, and defeat bosses in order to get further. Still, the game is mostly an FPS/action game at its core. Some puzzles can only be solved by ‘calling’ someone, so as to advance the plot. The adventure mode works as it would in most adventure games – you need to find something/operate something to move forward. Sometimes it is even mandatory, usually when you’re controlling more than one unit. The abovementioned turned-based combat system can be used during most of the game (unless the game explicitly states that it can’t be done for some reason). It has many uses, as a matter of fact, since this game also has a turn-based mode (game calls it the “command mode”) and adventure-like segments, where you have to find/operate some items in order to proceed, and sometimes solve an occasional puzzle. This time around you can use a mouse + keyboard combo. Of course, it is by and large the same in terms of gameplay as the first part, but there are certain differences. Star Cruiser 2 is rather hard to describe. We worked on SC SMD, and we thought that it would be good to translate the second part as well. Overall, we feel that this game is quite advanced for 1992/1993, back when it came out. This is also possibly the best way to play the game, since it contains shops and adventure-like sections where you need to investigate certain areas. The single most prominent change is being able to use the mouse and the keyboard to play. It has a few changes in game mechanics, it is more story-heavy and perhaps a bit more fast-paced than the first game. This game is a PC-98/FM Towns only sequel to Star Cruiser, which came out on numerous systems (SMD, PC-88, PC-98, 圆8000). We’re proud to present a new translation project, this time for Star Cruiser 2: The Odysseus Project.